

Cinematix International
Presents
John DeCuir Jr.
Production Designer & Narrative World Builder
For Film, Themed Environments & Immersive Design
Designing Power Worlds From Ghostbuster's to Disney's Spaceship Earth
Gateways to Audience Immersion
859-753-546559-753-5465
Email - designs4film@gmail.com -






SELECTED FEATURES
(***) PRODUCTION DESIGN
(**) ART DIRECTION
(*) VISUAL CONSULTANT
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TOP GUN (***)
GHOSTBUSTERS (***)
TURNER & HOOCH (***)
SISTER ACT II (***)
FRIGHT NIGHT (***)
THE NEPHEW (***)
SLEEPWALKERS (***)
TRUE IDENTITY (***)
ELVIRA MISTRESS OF THE DARK (***)
SLOW BURN (***)
KREWS (***)
CLEOPATRA (**)
DEAD MEN DON'T WEAR PLAID (*)
HELLO DOLLY (*)
AGONY & THE ECSTACY (**)
TAMING OF THE SHREW (**)
CIRCUS WORLD (**)
DR FAUSTUS (**)
HONEY POT (**)
FILMS FOR THEME PARKS
3D-MUPPET MOVIE (***)
ALIEN ENCOUNTER (***)
TOP GUN & DAYS OF THUNDER (***)
SELECTED TELEVISION
PROVIDENCE (***)
CHESTNUT HILL (***)
INHERIT THE WIND (***)
CHAMPIONSHIP SEASON (***)
FOUR DIAMONDS (***)
TURNER AND HOOCH (***)
EARTH STAR VOYAGER (***)
SELECTED ATTRACTIONS
DISNEY - EPCOT MASTER PLAN
ARPA - COMMUNICATION CENTER
SPRINT - COMMUNICATION CENTER
WET - SAUDI WATER COMPLEX
MITSUBISHI - WATER PARK
DISNEY - HALL OF PRESIDENTS
DISNEY - SPACESHIP EARTH PAVILION
DISNEY - COMMUNICORE PAVILION
DISNEY - ENERGY PAVILION PRE-SHOW
DISNEY - SPACE MOUNTAIN POST SHOW
DISNEY - MISSION TO MARS
UNIVERSAL - OFFICE PLANNING
ART OF THE MOVIE MINIATURE
DISNEY - POLYNESIAN HOTEL SUITES
DISNEY - CONTEMPORARY HOTEL LOBBY
QUEEN MARY MASTER PLANNING
SPIRIT OF CORPUS CHRISTI
CARNIVAL CRUISE LINES TERMINAL
TOP GUN PRE-SHOW PARAMOUNT PARKS
DAYS OF THUNDER PRE-SHOW
WORLD EQUESTRIAN GAMES 2010
BABY BOOM MALL CHINA
DISNEYLAND HOTEL
QUEEN MARY - LIVE SHOW
QUEEN MARY - RUSSIAN TREASURES
HORTON PLAZA
UNIVERSAL - NEW YORK STREET
STUDIO COMPLEX CENTER - GLENDALE - AZ
SIX FLAGS DIRECTOR OF DESIGN
MGM - HALELUYA HOLLYWOOD
MERCEDES BENZ SHOWROOM

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DESIGNING NARRATIVE WORLDS
John DeCuir Jr. is a production designer whose career spans feature films, television, and large-scale experiential environments.
His work includes contributions to projects such as Ghostbusters, Top Gun, and major developments at Walt Disney Imagineering, including EPCOT and Spaceship Earth. Over several decades, his work has been realized across international venues in film, themed attractions, and exhibition design.
Today, his focus centers on a fundamental question:
How are worlds designed so that audiences instantly understand—and believe—what they see?
BUILDING WORLD POWER
In DeCuir’s work, story is not something that begins with dialogue or plot alone. It begins with the world in which action takes place.
A well-constructed Narrative World:
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establishes meaning
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shapes behavior
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sets expectation
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enables audience immersion without explanation
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When a world achieves clarity and internal coherence, the audience accepts it immediately.
The designer is not simply building a setting, but defining the conditions under which the story can exist.
ADVISORY APPROACH
John works with a limited number of projects each year, providing high-level advisory input at the earliest stages of development—when world structure, narrative clarity, and audience engagement are most effectively shaped.
His work focuses on:
Defining the Narrative World
Strengthening coherence and legibility
Aligning story and environment
Identifying and resolving structural contradictions
SELECTED WORK
Top Gun, Ghostbusters, Disney Imagineering / EPCOT plus Feature Film, Television, Themed attractions and Exhibits as listed below (on mobile) or to the right) on desktop.
PROJECT ENGAGEMENTS
John is Available for a limited number of advisory roles in:
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Film and television development
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Themed and experiential design
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Museums and exhibition environments
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SPEAKING & EXHIBITIONS
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How Power Worlds Create Powerful Stories: Lessons from Hollywood & Disney.
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Why Draw
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Hollywood's DaVinci - The Man Who Couldn't Stop Drawing
LECTURES AND PRESENTATIONS TO
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Universities
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Museums
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Industry audiences
